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	<title>Navimation Research &#187; prototype</title>
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	<link>http://www.navimationresearch.net</link>
	<description>A design research blog by Jon Olav Eikenes</description>
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		<title>Sketching in time</title>
		<link>http://www.navimationresearch.net/2009/sketching-in-time/</link>
		<comments>http://www.navimationresearch.net/2009/sketching-in-time/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 18:01:19 +0000</pubDate>
		<dc:creator>Jon Olav</dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Navimation examples]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[method]]></category>
		<category><![CDATA[navimation]]></category>
		<category><![CDATA[paper prototyping]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[stop motion]]></category>
		<category><![CDATA[technique]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.navimationresearch.net/?p=316</guid>
		<description><![CDATA[“Since they need to be able to capture the essence of design concepts around transitions, dynamics, fell, phrasing, and all the other unique attributes of interactive systems, sketches of interaction must necessarily be distinct from (traditional) types of sketches…” Bill Buxton: Sketching User Experiences
This week I have been involved in teaching a group of interaction [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>“Since they need to be able to capture the essence of design concepts around transitions, dynamics, fell, phrasing, and all the other unique attributes of interactive systems, sketches of interaction must necessarily be distinct from (traditional) types of sketches…” <em>Bill Buxton: <a href="http://www.amazon.com/Sketching-User-Experiences-Interactive-Technologies/dp/0123740371">Sketching User Experiences</a></em></p></blockquote>
<p>This week I have been involved in teaching a group of interaction design students at the <a href="http://richsocialmedia.com/">Design for interactive and social media</a> course at AHO. The topic has been ‘Sketching with time’, and has focused on using stop motion combined with paper prototyping to sketch interface ideas. The week’s assignment was to make a photo album interface and experiment with navimation.</p>
<p>Before introducing the students to the technique I had to try it out myself. I found the Mac application <a href="http://web.mac.com/philipp.brendel/Software/FrameByFrame.html">FrameByFrame</a> which has been brilliant for this purpose. The functionality of the software is limited, but it is free, extremely simple to use, and serves the purpose for quick motion sketching.</p>
<p>Here are two of the quick stop motion sketches I made:</p>
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="512" height="384" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6220688&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="512" height="384" src="http://vimeo.com/moogaloop.swf?clip_id=6220688&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I also tried using video, recording my actions in real time:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="512" height="384" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6220625&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="512" height="384" src="http://vimeo.com/moogaloop.swf?clip_id=6220625&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The video quality is quite rough (partly because I am using a really old DV camera), but I don&#8217;t see this as a big problem. The technique is primarily to be used for quick sketches early in the design process.</p>
<p><img class="alignnone size-medium wp-image-321" title="Video Sketching" src="http://www.navimationresearch.net/wp-content/uploads/2009/08/IMG_6949-300x210.jpg" alt="Video Sketching" width="300" height="210" /></p>
<p>The students got three days to make their video sketches. During these days many of the students managed to do a lot of experimentation and test out different ideas. The task was in many ways an experiment from our side, so I was positively surprised by the diversity and quality of their work. I also got the impression that they had learned a lot about timing, response and communication in the interface.</p>
<p>The technique has clearly some disadvantages &#8211; it is for example hard to make subtle movements and deal with details and many elements at the same time. However, it seems especially suited for 3D motion sketching, since this often requires a lot of time and skills to do on a computer.</p>
<p>UPDATE: see <a href="http://www.navimationresearch.net/2009/sketching-with-time/">some of the videos</a> the students made.</p>
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